
A BIT ABOUT ME
Physicist turned Teacher and Developer
Trained as an experimental physicist, I got pulled into the education field. I designed and teach my own calculus based physics at a university. My students have limited access to lab equipment so I was forced to use online virtual experiments. The simulations I found ranged from decent to not fitting my needs at all. Â To remedy this, I taught myself to code to build experiences that matched the needs of my students.
From there I quickly moved into developing virtual reality and augmented reality applications. I ran a 6 month VR pilot program with backing from my university to equip a large cohort of students with headsets. This allowed them to complete labs and lectures in VR. We were able to compare their results to non-VR students and learn lessons about best practices and pain points for using this technology in the classroom.
My programing is now focusing on using WebXR, a web standard that allows VR/AR applications to run in web browsers, as a way to streamline onboarding. It has also allowed me to build simulations that can run on traditional flat screens, AR on most smartphones, and in VR on most modern headsets. This allows students to use the technology they already have and not be tied down to particular devices.